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Savage: XR

Author Topic: Deadlock Map, by Ruck.  (Read 1183 times)

Offline Mr Kwayver

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« Reply #15 on: October 28, 2008, 03:57:35 PM »
yeh i get yelled at about fps and my maps (ones that havent been finalised yet, not isolated or gridlock) but my comp never drops below 60 (or even 80) when i test it.
understandably its hard to test a map for fps without 20 ppl trying to kill each other in the one spot, but if you still have at least 80fps in ur most hazardous area your fine.

that map (whose mane i forget) with the treehouse village and foliage everywhere rainforest style held 120fps the whole time, and its full of junk!

Offline Aneurysm

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« Reply #16 on: October 28, 2008, 04:34:15 PM »
I was wondering the same, I think perhaps he meant kway?
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Offline Epoks

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« Reply #17 on: October 28, 2008, 04:41:17 PM »
Different junk causes different amounts of lag, lots of overlapping translucent textures causes HUGE lag (which is why the full tree's and hawaiian trees cause much lag), whereas those skinny mosstrees cause close to no lag even with 1000 of them, because theres very little translucency for the engine to deal with.

Generally, if your getting any FPS drop while your testing your map, that area needs some adjustment, because it means as soon as your on a 30 player server, the FPS drop will increase by around 2x.

Offline Aneurysm

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« Reply #18 on: October 28, 2008, 04:44:31 PM »
Its kind of sad to think that a game 5 years old is still causing people trouble in terms of performance...time for some kiddies to get afternoon jobs and save up for that upgrade?
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Offline Ruck

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« Reply #19 on: October 28, 2008, 05:44:50 PM »
Its kind of sad to think that a game 5 years old is still causing people trouble in terms of performance...time for some kiddies to get afternoon jobs and save up for that upgrade?
Agreed.

Offline Zeal

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« Reply #20 on: October 28, 2008, 05:50:40 PM »
altair is your fps test map



"He hears the silence, so loud..."

Offline Ruck

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« Reply #21 on: October 30, 2008, 03:01:36 PM »
So ah, I decided to listen to certain people and I am compromising, i'm going back to the original deadlock style with a lot of dirt textures, and will remove a number of trees. It's looking good imo will post screenies soon.

Offline Ruck

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« Reply #22 on: November 09, 2008, 08:58:21 PM »
Added newerth link, will update it as I work on it. Comments welcome.

Offline Ruck

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« Reply #23 on: November 20, 2008, 07:52:18 AM »
UPDATE:
Lots of major changes, some minor changes.
Include:

- New Minimap
- NPC's Added
- Adjusted TOD
- Added props and changed deformation in the corners.
- Fixed SH and Lair being slightly submerged.
- Fixed many exploits.
- Added a lot of props and foliage.

Please check out new screenshots, download the map from newerth, bug test it, and give your feedback.
Cheers.
« Last Edit: November 20, 2008, 07:52:52 AM by Ruck »

Offline Lueshi

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« Reply #24 on: November 20, 2008, 09:52:12 AM »
looks great Ruck!

Offline MyKill

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« Reply #25 on: November 20, 2008, 11:23:28 AM »
can we play it yet
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Offline Ruck

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« Reply #26 on: November 20, 2008, 11:38:21 AM »
I just uploaded this new version yesterday, I'm awaiting the go ahead from SKOPE and a few other people hopefully, then will finalize it - then we can wait for 3 months for it to get put on the server. :)

Offline MyKill

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« Reply #27 on: November 20, 2008, 01:27:56 PM »
How about now?
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Offline Ruck

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« Reply #28 on: November 20, 2008, 01:49:28 PM »
Sure, go call it on a server.

Offline MR360

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« Reply #29 on: November 20, 2008, 04:49:51 PM »
Its kind of sad to think that a game 5 years old is still causing people trouble in terms of performance...time for some kiddies to get afternoon jobs and save up for that upgrade?

My comp is coming up on seven years old next January, I'm actually quite attached to it. The really sad part is I run XR on medium setting with no issues at all (I did have an issue with performance autoajust, as in it made my FPS worse) How is it possible to not run this game well.
 

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