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Savage: XR

Author Topic: Savage 2 is now FREE!  (Read 1336 times)

Offline Mr Kwayver

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« Reply #15 on: December 23, 2008, 01:35:33 PM »
rabid: bat creature.
dancing among legos: check their awesome dance moves at victory screen
relo: ask your comm
coil rifle: mmbow was always better anyway, use a scout
awesome bases: ...your mother has an awesome base

Offline nAttacker

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« Reply #16 on: December 25, 2008, 03:31:10 PM »
YAY GO MUM!


Offline Bahal

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« Reply #17 on: February 12, 2009, 10:06:19 AM »
Savage 1 is soo much better the shitty sav 2, i mean wheres the rabid... wheres the dancing among legos.... wheres the relo and coil rifle.... wheres the awesome bases u can make.... omfg

What would be the point of making Savage2 if it was just cut and pasted from Savage1 with some different graphics, in my opinion with both sides being able to block, dodge and charge it evens it out more. By rights weapons, items and even units should all change give the player a different experience with the game because if I wanted to play Savage1 I would continue to play that rather then Savage2.

The tower system in Savage1 was a total shamble anyway with Savage2 there is a limit to how many can be placed around your buildings which mean draws do not happen.  The attribute point system makes it so a Pred vs a Lego doesnt end in 3 hits, I remember Savage1, 3 hits taken as a pred or lego from a pred or lego = death unless you have med kits or carn, in Savage2 you can put attributes into health. On a Lego my hp is at 944, Pred is around 800.

Only thing I wish Savage2 had from Savage1 is that behe could still move forward while swinging.
The wise man speaks because he has something to say, the fool because he has to say something.

Offline Aneurysm

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« Reply #18 on: March 26, 2009, 09:11:53 AM »
Savage 1 is soo much better the shitty sav 2, i mean wheres the rabid... wheres the dancing among legos.... wheres the relo and coil rifle.... wheres the awesome bases u can make.... omfg

What would be the point of making Savage2 if it was just cut and pasted from Savage1 with some different graphics, in my opinion with both sides being able to block, dodge and charge it evens it out more. By rights weapons, items and even units should all change give the player a different experience with the game because if I wanted to play Savage1 I would continue to play that rather then Savage2.

The tower system in Savage1 was a total shamble anyway with Savage2 there is a limit to how many can be placed around your buildings which mean draws do not happen.  The attribute point system makes it so a Pred vs a Lego doesnt end in 3 hits, I remember Savage1, 3 hits taken as a pred or lego from a pred or lego = death unless you have med kits or carn, in Savage2 you can put attributes into health. On a Lego my hp is at 944, Pred is around 800.

Only thing I wish Savage2 had from Savage1 is that behe could still move forward while swinging.

I started to read what you posted then I realised, hey you don't have a fucking clue, why would I bother reading this...so naturally I stopped, I hope there wasn't a punch line at the end.
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Offline Ubiquity

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« Reply #19 on: September 13, 2009, 08:31:57 PM »
savage 1 and savage 2 have too many differences in gameplay to be compared IMHO.

I played S2 first, then found savagexr

I don't play S2 much anymore

mostly because I think it's lame when players can pay cash to have an advantage over me in a game, it's really not a measurement of skill anymore but a measurement of who will buy a premium account, custom runes etc etc

Offline Ruck

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« Reply #20 on: September 14, 2009, 11:28:58 PM »
It wasn't much of an advantage till they made the melee just hack'n'slash.
 

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