Newerth.com has released details of the new patch for Savage: XR.
We have worked a BIG patch that will be available on the Auto-Updater tonight!
The patch features:
* A brand NEW interface in the editor for creating Triggers.
A wiki section has been written to instruct Map Makers on how the Triggers work: Wiki Guide.
* A Demo Map called "xr_triggers" that demonstrates what Triggers can do:
- The objective is to build gars/subs on both hills north of the map.
- The command centres cannot be damaged, and restone mines are unlimited.
To make things more interesting there is:
- A central hill with bushes that contain "surprises". (get on this hill with the jumppad or teleporter).
- A platform between the north hills, with and "ejector" on each side (and also a "surprise" in the bush)
- A redstone mine south of the map, standing on an "icerink".
To play this map, go on the XR Public Server and type /callvote world xr_triggers in the chat box.
* Samurai Wars:
- Balance fixes (the musket & naginata have been adjusted).
- Heal Shrine Model has been improved.
* 3D Models
- Updated Mortar tower model
* Bug Fixes:
- Fixed the Scattergun (and others) beam effect.
- Fixed the anti-exploit garrison code (there were problems on some maps).
- Fixed Voice blips on MiniMap.
- Fixed problem with Squads assignments.
- Plus dozens of smaller bug fixes.
Enjoy it guys!
I hope this solves some issues that people have had throughout the initial release of XR and motivate map makers to make something unique.